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“I didn’t need a girlfriend when I had Blockbuster.”
― Paul Scheer, Joyful Recollections of Trauma
I’m trying to get more consistent in writing these. They’re such a small lift but with the world being the way it is, everything seems extra hard right now.
Disco Elysium ZA/UM Studios 2019
It’s not common that I feel like a game really changes my reality. Often I can point to feeling changed by a game or a memorable story, but it’s not usually effecting the way I process my daily life. Disco Elysium is different. I struggle to even compare or describe what this game is because it seems so unlike anything else I’ve played. It’s stylistically like a CRPG, but you spend the whole game(which is a 20+ hour journey) in roughly the same location talking with roughly the same people. There’s no battles to fight, in fact almost the entire game is spent in dialog menus. The main choice you, as the player, have is managing the 24!! skills your character has as he tries and solves a murder. And by skills I mean essentially voices in your head. That’s right there’s 24 different voices in your head, and by applying skill points or wearing different clothes you can give some of them more credence then others. Using these voices allows you to persuade people as you talk to them to give up information, trust you more, or believe something different.
Like I said, this game changed how I perceive my inner psyche in such a way I can’t stop thinking about it long after I finished playing it.
Thanks for reading!